10/18/2023 0 Comments Alt fire shadow warrior 1997![]() UT might just edge it out slightly.Īlso worth mentioning that UT has a much wider selection of gamemodes, including the then-unique Assault mode. Movement: Both games have very satisfying movement systems with fair rules, but Quake 3 has rocket jumping and strafe jumping that lets you go at half the speed of light, so Quake 3 wins this one.īot AI: Again, both top of the range. Either way, both games offer a first-rate combat experience. ![]() It's essentially down to taste - UT's weapons are more esoteric and take a while to learn, while Q3's weapons will feel immediately familiar to anyone who's played basically any 90s FPS. Both soundtracks are great, but UT's is next level. This isn't even my opinion, it's objectively true. Music: Unreal Tournament absolutely runs away with it. UT, on the other hand, has a pretty amazing amount of visual variety, taking you from ancient castles to outer space to ocean-floor bases to high-speed trains, all with vibrant and striking colours. Q3, much like the first two Quake games, tends to have a very dull, industrial art style, with levels being an unending parade of browns and greys representing abstract rooms. Visuals: The Unreal engine and the Quake 3 engine both look amazing, and we'll be seeing a shitton more of the Quake 3 engine later in the thread. UT wins on this one for me, not least because it does still have some very small, very tight maps that give you a Q3-esque experience of getting constantly fucking shot. UT on the other hand has many big maps with a lot of verticality and layouts that take a bit of time to get to grips with. The plus side of this is that the maps are intended to have players constantly in combat with each other with nowhere to hide or flee, but the downside is that the maps can oftentimes feel like they're a relic from an earlier age of FPS games, when flat corridors were all we had. They're small, they're often just a couple of symmetrical corridors leading into big rooms, and many of them are quite flat. Level Design: Q3's maps are designed with fast-paced combat in mind. Regardless, Q3 never matches the highs of the Flak Cannon. Every weapon in Q3 feels perfectly tweaked, while UT has shit like the fucking BioRifle, which nobody uses. The tradeoff is that UT's weapons are less balanced. Weapons: UT99's selection of weapons is incredible and unconventional, while Quake sticks you with the usuals - rocket launcher, shotgun, minigun, plasma gun, the only more exotic one being the electric thingy. Here's a few very arbitrarily-selected points of comparison: So, when compared with Unreal Tournament. Unless someone else is also rocket jumping at the same time, in which case DIE. Rocket-strafe-jump your way around a corner at 120mph and obliterate your enemies. ![]() Being Quake, the game also has rocket-jumping and strafe jumping, both of which will give you the edge if you master them. Gameplay often leads to the same sort of state as Unreal Tournament, where combat becomes rhythmic and almost instinctive. The arsenal of weapons is wonderfully balanced and all are fun to use, the singleplayer bot AI is great, and the thrill of running around firing rockets into your friends' faces is still unsurpassed by most modern multiplayer FPS games. The review will be very short, as UT's was, because there's not a lot to say beyond "play it yourself". So, in this post I'll take a look at Quake 3, and then compare it with UT99 for the ULTIMATE DEATHMATCH. There's eternal debate, which has gone on for over two decades now, as to which is better. NICE GIBS, HONEY: Quake 3 Arena and Unreal Tournament are natural competitors, releasing so close to each other. MUSIC: Another great soundtrack - many of the same industrial and dnb sort of influences that Unreal Tournament has, but a "heavier" feel. Edit: New page so quoting your excellent review. ![]()
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